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  • Latest Articles

    Dissection: Chime 

    by
    Spiro Koulocheris
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    Published on 02-06-2010 01:25 AM  Number of Views: 280 
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    As I write this gamers are losing themselves in Mass Effect 2, gorging as we all love to do on the latest high profile games – myself included. Such is the quality of Zoe Mode’s new Xbox Live Arcade title Chime, it still managed to hook me into playing many hours despite not being finished with Commander Shepard’s adventures. Chime takes elements from both Lumines and Tetris, but not in a derivative sense, instead it creates it's own fun and unique experience that stays addictive. ...
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    Dissection: Bayonetta 

    by
    Troy Nelson
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    Published on 02-03-2010 08:26 PM
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    I went into my local game store last week on a high, I was finally going to be able to buy Bayonetta and have a sweet replica of her gun on my table. The high was then shattered as I opened my replica gun to find a borderline childlike paintjob; like it was some trophy for a child’s beloved grade school teacher. Doubt took over; I started questioning the efforts of SEGA and wondering if this was really going to be the spectacular experience I was hoping for. Well after playing through the story I can honestly say, yes. ...
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    Portable Dissect: Let's Golf and Tetris for PSP Minis 

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    Neil Golding
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    Published on 02-02-2010 11:59 PM
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    Recently I purchased a PSP Go to replace my aging PSP-1000. Now one of the first things I did was transferred my PSOne classics across, but during this process, my attention got snagged by the “miniS” on the Playstation Network Store – needless to say, I buckled and bought two. Let’s take a look at Let’s Golf and Tetris for the PSP.
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    Dissection: Assassins Creed 2 – The Battle of Forli 

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    Spiro Koulocheris
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    Published on 02-01-2010 01:46 PM
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    Warning - the following review contains spoilers for those who have not finished Assassins Creed 2

    Assassins Creed 2 was one of the best games of 2009 – a fantastic experience that delivered on it’s promises and gave players a wealth of content. So you can imagine then, that when Ubisoft announced not one – but two pieces of downloadable content in early 2010, the many fans of the game were excited at the thought of playing the two memory sequences that were originally discarded due to time constraints. ...
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    Dissection: Dark Void 

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    Spiro Koulocheris
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    Published on 01-30-2010 09:01 AM
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    When I play Dark Void I think of a movie made for TV – sure, you’ll get some light entertainment out of it and you might even spot a well known actor or two, but there’s the knowledge that it’s a low budget and mundane experience, never destined for any great heights.
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