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    The heart of a game idea 

    by
    Neil Golding
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    Published on 01-08-2010 01:33 AM
    Categories:
    1. Design
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    When designing a product for the first time, it's always challenging to focus on the core aspects instead of the finished product. This is true for game & web design, through to multimedia interface design. A group of game designers or developers can easily get side tracked discussing how a game should look or feel.
    ...
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    Dissection: Marvel Vs Capcom 2 

    by
    Neil Golding
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    Published on 01-07-2010 01:34 PM
    Categories:
    1. Reviews
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    It popped up out of nowhere a few months back, amidst speculation and rumours, but it's finally happened. Capcom has finally released the arcade & 128bit console era classic, Marvel Vs. Capcom 2: New Age of Heroes. Currently, it's on PlayStation Network and Xbox Live Arcade, myself having access to the former. In this dissection, we'll mainly talk about it's worth as a port.
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    Adelaide Game Development Club's first "Meet & Greet" 

    by
    Neil Golding
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    Published on 01-07-2010 01:31 PM
    Categories:
    1. News
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    On the chilly night of August 26, the Adelaide University Game Development Club held their first gathering in the form of a "meet & greet". Uni & TAFE students, Game Developers and Lecturers descended into the depths of the Adelaide Uni Computer Science building to form a new network of game developers, artists, journalists, lecturers and gamers, all there for the same purpose; To make an industry of our own.
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    AVCon 2009: A retrospective look 

    by
    Neil Golding
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    Published on 01-07-2010 01:29 PM
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    1. News
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    It's been close to a month since AVCon exploded at the Adelaide Convention Centre. They expecting somewhere around 2,000 attendees and got 4,000 instead. Attracting more than the usual geek and geekette ...
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    Errors, bugs and flaws (Oh my) 

    by
    Neil Golding
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    Published on 01-07-2010 01:25 PM
    Categories:
    1. Design
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    Can't connect to a match-made game? Clipping through the floor? Corrupted save data? It's become a common occurrence for games to ship with a plethora of bugs and errors as of late. King of Fighters XII had hit-box errors, Battlefield Heroes suffered from not having enough servers for it's player-base, so on and so forth. But, is this costing the player or the developer?
    ...
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